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  <title>game eater blog</title>
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  <lastBuildDate>Fri, 25 Jul 2025 02:36:34 GMT</lastBuildDate>
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  <pubDate>Fri, 25 Jul 2025 02:36:34 GMT</pubDate>
  <title>Evangelion Raising sim(s)</title>
  <link>https://stepnix.dreamwidth.org/24866.html</link>
  <description>&lt;p&gt;A while back I saw a twitter thread about an Evangelion video game with social simulation elements, like making Shinji punch a wall to lower his stats. This was both very amusing and very compelling to me, the &quot;see, they can grow up to be &lt;em&gt;anything&lt;/em&gt;&quot; aspect of raising sims is an optimistic counterpoint that makes the canon downward spiral of Evangelion even more tragic. So when I found the Evangelion raising game on an abandonware site, I was excited to see what they did with it.&lt;/p&gt;

&lt;p&gt;After several weeks of in-game play I realized I had the wrong game.&lt;/p&gt;

&lt;p&gt;There wasn&apos;t just one Evangelion raising game, there were &lt;em&gt;several.&lt;/em&gt; They just... kept making them? Kept iterating on them? Gainax did make the OG Princess Maker but it&apos;s still surprising to me that they took so many swings at the same concept.&lt;/p&gt;

&lt;p&gt;In chronological order we&apos;ve got:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Ayanami Raising Project, with Rei as the subject. (original release 2001, rerelease 2003 with an Asuka mode).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Neon Genesis Evangelion 2, which emphasized the &quot;simulation&quot; of the whole cast, not just the subject. Lets you access multiple alternate timelines, contains Deep Lore not shared in the series. This was the wall-punching one (2003)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Shinji Ikari Raising Project, with Shinji as the subject. Also offers several different timelines or takes on the source material, and works in elements from the dialogue-heavy Girlfriend of Steel game. This is the one I&apos;m playing now (2004)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Girlfriend of Steel 2 is maybe more a dating sim than a raising sim but there&apos;s a lot of overlap anyway (2003)&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is interesting to me for a few reasons:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;It forms a remarkably consistent... iterative canon? providing multiple takes on the series and providing the possibility that things &lt;em&gt;could&lt;/em&gt; be better than they turned out in the original, they just didn&apos;t because the characters were selfish and short-sighted. The characterization in the original is strengthened through contrast.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;a href=&quot;https://kimimithegameeatingshemonster.com/2022/03/14/students-statistics-and-bloodthirsty-beasts/&quot;&gt;There was another mecha student sim game, Gunparade March&lt;/a&gt;. Did they play it and think &quot;this would be so cool for Eva&quot; and tried it repeatedly? Were they trying to overtake a perceived competitor? Was Gunparade March so popular they were just trying to keep up? I dunno!&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://youtu.be/5WHOhhsdSJE?feature=shared&amp;amp;t=1994&quot;&gt;we must imagine Shinji balling&lt;/a&gt;&lt;/p&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=stepnix&amp;ditemid=24866&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://stepnix.dreamwidth.org/24866.html</comments>
  <category>mecha</category>
  <lj:security>public</lj:security>
  <lj:reply-count>6</lj:reply-count>
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  <guid isPermaLink='true'>https://stepnix.dreamwidth.org/9516.html</guid>
  <pubDate>Thu, 07 Nov 2024 05:00:40 GMT</pubDate>
  <title>so many super robots</title>
  <link>https://stepnix.dreamwidth.org/9516.html</link>
  <description>&lt;p&gt;Getting back into my mecha timeline. I had not realized how much the genre absolutely exploded in the 1970s. In the magical girl shows I&apos;ve written up so far you get like, one or two a year, but they just keep making robots. Groizer X is there. wild.&lt;/p&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=stepnix&amp;ditemid=9516&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://stepnix.dreamwidth.org/9516.html</comments>
  <category>mecha</category>
  <lj:mood>confused</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://stepnix.dreamwidth.org/4633.html</guid>
  <pubDate>Thu, 03 Oct 2024 15:54:02 GMT</pubDate>
  <title>Mecha TTRPG round-up</title>
  <link>https://stepnix.dreamwidth.org/4633.html</link>
  <description>Aether Nexus just dropped on DriveThru&lt;br /&gt;Beam Saber has a deal running on Bundle of Holding &lt;br /&gt;Armor Astir crowdfunding a physical edition&lt;br /&gt;Salvage Union crowdfunding a starter set&lt;br /&gt;Celestial Bodies dropping a major update and announcing crowdfunding for the next stage&lt;br /&gt;Violet Core, the newest title of any of these, currently crowdfunding on Kickstarter&lt;br /&gt;&lt;br /&gt;That&apos;s a lot! very active subgenre i guess.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=stepnix&amp;ditemid=4633&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://stepnix.dreamwidth.org/4633.html</comments>
  <category>ttrpg</category>
  <category>mecha</category>
  <lj:mood>amused</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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