okay upcoming posts

Wednesday, January 8th, 2025 02:41 pm
stepnix: Purple shepherd's crook (pastoral)
[personal profile] stepnix

With my homebrew out i want to get back to adding more to my site's theory section. Goblin post was good, so maybe next I can expand some of my past thoughts on social mechanics... or I can write something up about "scenario," that what-are-we-doing-here part of a game. I don't know where exactly I'd go with that one, other than my typical distribution-of-effort thing, but it's something I keep coming back to lately. idk what's the hot new design discourse

Date: 2025-01-08 11:45 pm (UTC)
tresfoyle: a very large woman's face peering smugly and improbably from the confines of a lavish but normal-sized coach's window. She's dressed in lavish, dark furs and half-concealing her face behind a fan. It's taken from a scene from Miyazaki's Howl's Moving Castle adaptation. (Default)
From: [personal profile] tresfoyle
I dunno if this is strictly hot-and-new but a thing I've been picking up on lately is a growing contingent of OSR and post-OSR developers (e.g. Zedeck Siew and the team behind Sundang) putting forward some actually pretty compelling arguments for largely discarding the conceit of "genre emulation"—it's an oversimplification to call it a "simulationist revival," I think, but it feels like we're approaching conditions where we might expect to see an explosion of dev work that, by wedding post-Disco Elysium sensibilities to post-OSR ones, ends up basically reinventing the design priorities of Traveller. Dunno if that's something you'd have feelings about but it's sure been on my mind.

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