Very specific Britlit question

Monday, March 2nd, 2026 12:22 am
gremdark: An image of children's book characters Elephant and Piggie. Gerald the elephant is exclaiming, "The book ends?" (the book ends?)
[personal profile] gremdark
Earlier tonight, my neighbor and I sat down to watch Sense and Sensibility (1995) with Alan Rickman brooding magnificently across the screen, interspersed with lush garden shots.

I took an Austen seminar in college and read all the novels during that time, but something about seeing Marianne Dashwood onscreen made me reevaluate the extent to which her trait "it always rains when I step outside alone" is inherently comedic. It reminded me of the podcast Wooden Overcoats. It's always raining when WO protagonist Rudyard Funn steps outside, while antagonist Eric Chapman happily babbles about how sunny and nice the weather's been lately.

I've read a good deal of British literature, but these two data points have left me with a question I can't answer from my experience alone. Is it a thing for comedic characters to suffer under perpetual rain? And if so, what other examples have you read or seen? 

In typing this post, I've remembered the Hitchhiker's Guide character who discovers that rain follows him wherever he goes because he's a minor storm god and the clouds love him. So there's a third case.

Ok post canceled can someone give me CSS help

Sunday, March 1st, 2026 08:41 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
[personal profile] malymin

A think I sort of appreciate about Caves of Qud's presets is... Qud is a very systems-heavy and lethal game. This is part and parcel of it being a classic-Roguelike, but I think games should be able to "onboard" new players without being super handholdy. Character creation, as the thing that you must do before even starting a run, is a part of the game that can be overwhelming and lead to unsustainable builds if one doesn't yet understand the core look of the game.

Presets both allow one to skip this process if they're overwhelmed, but also illustrate strategies and synergies one can use for future runs with custom builds.

    Starting Stats
  • 22 Strength
  • 18 Agility
  • 18 Toughness
  • 14 Intelligence
  • 16 Willpower
  • 16 Ego
    Calling Skills
  • Axe
  • Charge
    • Dismember
  • Butchery
    Starting Mutations
  • Freezing Ray
  • Multiple Legs
  • Amphibious (D)
  • Teleportation

...Hmm. I really don't like the way bulleted lists look on this DW theme. Sub-bullets feel way too disjointed from the main bullets, and also the indenting in general is a bit much sometimes.

Does anyone know how to fix the theme so that the indent-effect is more subtle, like how lists on Wikipedia look?

(no subject)

Monday, March 2nd, 2026 07:22 am
michifugu: Transcend default art (Default)
[personal profile] michifugu
Finally getting new glasses! 
And man, it feels like my vision went into 4k now compared my old glasses, is this what good lenses feels like?
On other hand, my vision has been kinda sucked lately because I have to squint just to see object from far away maybe around 3-5 meter at best & I got dizzy. So I went to eye doctor to get new prescription, and I am quite surprised I got minus 3 on my right eye + cylindric 0.5 on my left eye.
Damn, guess looking at computer and phone too long ain't good huh...
mekachu04: off topics, comments (VOIDWALKER)
[personal profile] mekachu04 posting in [community profile] anime_manga
Fandom: One Piece
Author/Artist: Mekachu04
Title: Feburary - Punk Aibou Sketches
Pairing: Eustass Kidd & Killer
Rating: teen? it varies from gen/all audience to teen. adult images have been removed from this collection
Word Count: art
Warnings: some implied death/violence but nothing graphic. all are unfinished sketches so clothes might not all be there.
Disclaimer: Kidd and Killer (and Wire) belong to the world of One Piece by Eiichiro Oda. I'm just playing in the sandbox
AN: I'm on year two of trying to draw something everyday. So most of these are drawn at about 3-5am in about an hour or two at work during the down time.

thumbnails linking to each day under cut )

March '26 writing goals

Sunday, March 1st, 2026 03:59 pm
alchemicink: Ty Lee and Azula at the beach (Tyzula beach)
[personal profile] alchemicink
Somehow, it's March already.

Last month's writing goals are here.

So how'd I do?

Read more... )

And now some goals for this month:

Read more... )

Wishing everyone success in their own creative endeavors this month too!
malymin: Duck from Princess Tutu, as a duck. (duck)
[personal profile] malymin

Link here.

Psychopathic personality disorder – or psychopathy as it is commonly called – is one of the oldest and most researched mental health diagnoses. The first account of psychopathy seems to be a short text from 1786 by the American physician Benjamin Rush who described a mysterious medical condition that he called anomia – and later moral derangement – where people allegedly lost the ability to distinguish between good and evil. Although his work is highly speculative, it sketched out the idea of ‘the psychopath’ in a way that could be passed on to a scientific audience: as a biological disorder so extreme that it impairs the innate human capacity for moral attitudes and prosocial behaviours.

In modern science, psychopaths are typically described with reference to concrete symptoms, like a lack of empathy, remorse and conscience, or more explicit behavioural signs, like predatory violence, pathological lying and impaired impulse control. As the prominent psychopathy researcher Robert Hare writes in his book Without Conscience (1993):

"Psychopaths are social predators who charm, manipulate, and ruthlessly plow their way through life, leaving a broad trail of broken hearts, shattered expectations, and empty wallets. Completely lacking in conscience and in feelings for others, they selfishly take what they want and do as they please, violating social norms and expectations without the slightest sense of guilt or regret."

The psychopath has also become a well-known figure of fascination in popular culture, frequently portrayed in bestselling novels and cinematic thrillers. One of the more jarring examples is the assassin Anton Chigurh, played by Javier Bardem in the movie No Country for Old Men (2007). Utterly deprived of any emotional resonance, Chigurh wanders through the arid Texas landscape as he slaughters innocent people like cattle. Though characters such as Chigurh are, of course, works of fiction and not serious attempts to portray real people clinically diagnosed with psychopathy, Chigurh-like characters still animate many of the central traits associated with psychopathy, such as emotional detachment and moral emptiness.

However, there’s a problem with this idea of psychopathy. While it has been researched across hundreds of empirical studies – especially since the explosion of research in the late-1990s – there is still remarkably little evidence that corroborates popularised claims about the diagnosis. Despite enthusiasm among researchers in the 1990s and 2000s, when a few studies seemed to validate theories about psychopathy, the past two decades have been sobering. Today, virtually every single claim about psychopathy has been either thoroughly refuted or failed to find empirical support in experimental settings. Psychopathy may not exist at all.

Grumble...

Sunday, March 1st, 2026 01:06 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
[personal profile] malymin

I really hate that the only way to make a single image file display new colors (without uploading new images) via css is the hue-rotate() CSS.

See, I mostly play with color channels, flipping them around, right? The way that the relative luma changes when the channels are flipped is part of the fun. But hue-rotate tries to preserve luma (badly imo), making red turn dark green instead of lime, and that's not necessarily what I want. In addition, it can only rotate, it can't flip color channels. I can make an image with a red-yellow gradient into blue-magenta or green-cyan with hue-rotate, but not from red-yellow into blue-cyan (and vice versa), the effect I get from an RB channel swap that I like so much.

The invert() filter is also weird and muddy compared to a direct color inversion in an image program. Hate it hate it hate it!

I just want to be able to display what I love so much about manipulating color channels without having to upload 100 different versions of the same image... (wimper)

Monthly Fanwork Prompt (March 2026)

Sunday, March 1st, 2026 03:15 pm
bedes: An icon of Kabru from the Dungeon Meshi manga, smiling bashfully (kabru)
[personal profile] bedes posting in [community profile] dunmeshi
It's the first day of a new month, which means it's time for the Monthly Fanwork Prompt!

In honor of St. Patrick's Day, this month's prompt is "lucky/unlucky"!

This challenge is intended to be low-pressure and inclusive. You can make fic, art, vids, meta, graphics, cosplay, podfic... additionally, your response can be high-effort and intensive, or you can throw something together in 10 minutes of your free time. It's all good! (But, as always, remember to follow the community's rules!)

You can make a new post for your creation(s), or you can comment it on this post. Or both! And remember that you can click the "Track this" button to be notified for every new comment on this post!

Weekly summary: Feb. 22 - Feb. 28, 2026

Sunday, March 1st, 2026 08:56 am
alchemicink: (Default)
[personal profile] alchemicink
Another week has come and gone. How did February fly by so fast? Anyway, I'm looking forward to some warmer weather soon.

Read more... )

Hey there, Smallweb! Let's Chatter!

Sunday, March 1st, 2026 03:43 am
kalloway: (Xmas Lights 16 Points of Light)
[personal profile] kalloway posting in [community profile] smallweb
Whaaat?! It's March already?!

What have you been working on and how are things going? Found any cool resources to share? Or just want to say hi?
gremdark: An Art Nouveau style tile of interlocking yellow flowers (Yellow tile)
[personal profile] gremdark
Brief discussion of current geopolitics )My fiance and I spent the morning doing yard/beautification work at our fabulous local trans org's new community center, which is still a fixer upper. I moved a giant load of downed branches and picked up two bags' worth of trash, and my fiance assembled a trampoline someone had recently donated. Later we agreed that doing that work was the only reason we felt even remotely sane for the rest of the day. The org we worked with does exemplary work for local queer folks and immigrants. It's good to spend time with the other people in our community who care about seeing that work done, and doing something positive with my hands was a great way to burn off the fear/anger energy. A little group of teenagers showed up and did some raking. It was really lovely to see them.

In the afternoon, while alternately obsessing over the news and resolutely trying to think of other things, we went to a dear friend's surprise birthday party. When she first came in, ~30 of us were packed into a back room waiting to leap out. One of our number was her two year old nephew, who predictably started wailing just as everyone shushed. One of his parents hustled him out a back door, and my friend was none the wiser until our cue. The party was a roaring success. I only knew a handful of people there, but her husband had done a wonderful job with the guest list and everyone got along excellently. And there was prosciutto at the buffet.

We stopped by the pet store to get crickets for our housemate's tarantula, then ate a quick dinner and headed out to an indie wrestling show at a local bar. It was my first time attending a show at that venue, and I had even more fun than I expected. The highlight was a comedy match between a time-displaced caveman attempting to become our ruler through combat prowess and a gentleman billed as "the world's deadliest talking mime." There were a great deal of invisible walls, lassos, and other props, which couldn't be ruled against because the ref couldn't see them. 

I'm glad my day was already booked full, because seeing all the normal people who inhabit the world around me is a great antidote to the dull feeling you get when you spend too long reading headlines without going outside. It is that bad, and it's not going to get better soon. It is that bad, and also today a group of semi-strangers and I made our community space nicer. So many people in my circle of friends and family have early voted because I talked to them about it. It's always humbling and disconcerting to experience such joy at the same time as I'm feeling so much anger, sorrow, and fear. But we need that joy. That's how we keep showing up for each other tomorrow.

I hope you and your loved ones are safe and secure. Good night.

perspective - alterhumanity in disabled adulthood

Saturday, February 28th, 2026 10:36 am
kossai: feminine form of kossai, cute wink (feminine winky)
[personal profile] kossai
other adult alterhumans talk about difficulties in indulge and express alterhuman identity as , well , adult who need to work and move through society . teenage descriptions of how to embrace during school hours , or how to find places to hang out safely and signal to potential friends , still important but no longer resonate - in some part due to differences in school and work environments , as well as different obligations and freedoms or lack thereof . 

but kossai have different perspective , as disabled and unable to work . have all of this " free time " to do anything that wish with , but have to fight against things like chronic pain , low energy , and weakness . usually easy measures of indulgence and expression can actually be quite hard - always love to sit outside or to get driven around , but ability to do even that depend on levels of pain and weakness . sometimes just have to settle for open window and wistful gaze . 

also have to deal with medical systems and clinical eyes on more regular basis than most others - actually part of shower aide program , as unable to do that alone . in similar way to work environments , even small expression of alterhuman identity can be unsafe . in this case , would risk lose position in program if any of workers make choice to say not really disabled . 

see , consensus of kossai is that many struggles this body deal with stem from nonhumanity , from faerie traits that stretch and squish to try and fit boxes of what human body should do . this is well and good for " private opinion " , but not exactly safe to express clinically . at best , might treat like also have schizophrenia on top of everything ... and that is very loose at best , given intense amounts of control at play with this diagnosis . at worst , would strip away all of help , under assumption of no real physical struggles at all . 

this is why also push so hard that , no matter how unrealistic identity seem to others , need to have spaces to express this without constantly tag and make disclaimers , even if this put at odds with those who need to avoid triggers . already need to do that enough in private parts of life , to always medicalise experiences so others will decide whether or not to give help and respect . absolutely need breaks to just say thoughts and feelings as exist , not to filter through what others will find medically acceptable - otherwise , internal sense of personhood and/or reality can genuinely shatter and leave in far worse state . 

as for general public expression ... honestly , already very used to dirty looks , on basis of visible disabilities and gender-sex variance . while kossai do not really have wearable gear aside from some game night accessories , in theory would not be much different from what experience now . people judgmental enough to give dirty looks in first place would continue to do so , and others generally would not . at worst , those less-judgmental people accept as " another cute quirk " to giggle about - at best , outrightly compliment and praise . 

not really any good way to end this post , just ... in some ways struggle to relate to even other adult alterhumans about this subject . which is fair , everyone is different , but can still feel somewhat lonesome .
alchemicink: Sabina (Sabina)
[personal profile] alchemicink
This week: Baku blows up the dream moon; the cadets have a Dealing with Trauma episode; and Cassian makes a daring escape which was very fun to watch.

Title quote comes from Zeztz this time because it's the perfect Kamen Rider quote.

Spoilers, as always, below:

Kamen Rider Zeztz (episode 23)

Read more... )

Starfleet Academy (episode 8)

Read more... )

Andor (season 1, episode 2)

Read more... )

Andor (season 1, episode 3)

Read more... )

Friday Five answers (2/27/26)

Friday, February 27th, 2026 06:59 pm
alchemicink: Question marks around Fire Candle's head (Confused Fire Candle)
[personal profile] alchemicink
This week's [community profile] thefridayfive questions and answers:

1. What made you happy this week?

My birthday was on Wednesday, and I have celebrated all week with lots of good food 😁

2. What made you sad?

Getting older means that it's a bad idea to eat cookie cake for breakfast.

3. What made you angry?

NC State's men's basketball team played like trash on Tuesday 👎

4. What are you looking forward to in the next week?

Hopefully I will finally have the time to continue watching Gingaman!! And also a few more episodes of Ultra Q!

5. What are you not looking forward to?

I have a county commissioners' meeting to go to Monday night that looks to be super long and boring. And Tuesday is primary election day in North Carolina, so I'm stringing for AP that evening. It'll probably be a long night. (But, on the bright side, after Monday and Tuesday, the rest of the week should hopefully be smooth sailing.)
stardust_rifle: A cartoon-style image of of a fluffy brown cat sitting upright and reading a book, overlayed over a sparkly purple circle. (Default)
[personal profile] stardust_rifle
enstars college au except it's just as insanely overdramatic as normal enstars is. the war starts as rei and eichi's feud over control of the college's disabled students union and spirals into madness

Arcade Archives: Rave Racer

Friday, February 27th, 2026 10:42 am
tepidsnake: (Default)
[personal profile] tepidsnake

This week's Arcade Archives release is... Rave Racer (Namco, 1995)

Arcade Archives (previous-gen consoles)
PSN
Switch
Arcade Archives 2 (current-gen consoles)
PSN
Switch 2
EU
Xbox
Four versions are included here, with Japanese and English versions of the Standard /SD (simple up-down gear shift) and Deluxe / DX (six-gear shifter and clutch) cabinets. The main regional differences are the language and the silhouetted dancer (whose actual model is naked! NSFW, of course) on the City course being replaced with a lit-up arrow sign in the English release. That's why I went with the Japanese version of the Hamster trailer this time, that silhouette is important. No exclusive Preference Settings here (I thought the car selection was, but nope, that's in the Service Mode menu) but you do have plenty of analogue control options and, on ACA2, there's Split Screen Mode with support for up to four players at once so you can see the exclusive 'waiting for entry' screens at your leisure. As with other 3D Namco games, this is double the price of normal Arcade Archives releases. Worth it, though.

This is Radio 765 comin' at you live from Rave City for the Rave Racer competition, the engines sound like they're ready to go! We've got twelve revving roadsters out there ready to take on four exciting racetracks- the City with its elevated highways and the famous hilly descent, the Mountain with its spotty use of safety barriers (careful out there, or you might have to take a different route) and both the short and long courses in the nearby Ridge City, always a welcome sight on race day, especially since they finally finished that under-construction part of the long course! Whether they're using automatic or manual transmissions, these drivers know they've gotta use every trick they've got to stay on top, from drifting through turns to slipstreaming off other cars, so the action's gonna be flaming hot! Racers, start your engines, and let's get it on!

We're only two months into 2026 and we already have another Namco all-time great hitting Arcade Archives, and about time too- it's taken 31 years for Rave Racer to finally come home. While Namco did release Ridge Racer 2 in 1994, it was more of an upgrade to the original than a follow-up, as while it added the rear view mirror support for up to eight linked cabinets to race against one another and a new soundtrack (and a much ruder version of the announcer), it still used the same course. Rave Racer is a full-blown sequel with the short and long Ridge Racer tracks returning but with the brand new City and Mountain tracks, a new slipstream mechanic (you have to get really close to your rivals to get a boost), a view change button to see from behind the car, altered physics (bumping against opponents feels slightly less like you're getting pinballed around), another new soundtrack with 12 tracks to choose from (and a new set of announcers, including other racers trash-talking you) and a fresh look with a slightly more realistic colour palette. Oh, and I've got to mention the leather jacket-wearing lady shown in the game's title demo- contrary to popular belief, it's not series mascot Reiko Nagase, but instead a woman who was given the name "Rave Reiko" by fans and used in Gamest, but she's earned a place in the heart of gamers who ever saw that attract mode.

Now, I can't speak for everyone because my arcade-going experience was usually limited to going on holiday rather than any local arcades- this is probably why I'm still so enamoured with arcade games to this day, it was always a chance encounter for me- but Rave Racer is one I never saw myself, maybe once or twice but certainly not as much as the earlier Ridge Racer games. I've seen it since (in particular at Arcade Club) and loved it, but the fact that it never got a home port or even had its courses reused for many years (eventually showing up in the two PSP Ridge Racer games) gave this one a certain mystique. Fortunately, it absolutely lives up to the Ridge Racer name. This is essentially a real arcade follow-up and it plays just as beautifully as the original, but with little tweaks and additions and, of course, two brand new courses to get your teeth stuck into. Just like the other 3D Namco games of this era, it's easy to learn but extremely fun to try and master, with that 'just one more try' feel as you learn each course and try to get those times down and, ultimately, aim for first place. Just like the first Ridge Racer, this is an incredible racing game that feels just as fun and fluid now as it did over 30 years ago, so this is maybe the easiest recommendation for any ACA rerelease. It says a lot that I was hoopin' and hollerin' when I took first place on the City course last night after several failed attempts, and it just made me think, damn, arcade games kick ass. Play Rave Racer! Play arcade games!!

Stardew...

Thursday, February 26th, 2026 10:03 pm

very silly thought

Thursday, February 26th, 2026 08:23 pm
kossai: masculine form of kossai, cute wink (Default)
[personal profile] kossai
sometimes feel inexplicable urge to death drop for no reason other than to death drop . unfortunately , spine . still occasionally flop over anyway , but just not same .

March 2026

S M T W T F S
1234567
891011121314
15161718192021
22232425262728
293031    

Most Popular Tags

Expand Cut Tags

No cut tags