Fellowshippin'

Tuesday, April 21st, 2026 06:26 pm
stepnix: Player One (ttrpg)
[personal profile] stepnix

Finally got my hands on Fellowship through a bundle after years of telling myself "i should read Fellowship." worth it!

Fellowship puts some work into codifying GM actions and pacing. This is a good thing. Right now I'm looking at how it asks the GM to have two multi-stage plans running at all times, either to seize a new source of power, or to destroy a specified community. Certain actions of the player party trigger the advancement or completion of these plots.

Fellowship doesn't demand a fully-defined world, it invites you to continue to add details during play, each player contributing information that their character is most likely to know in-character. So, when the Overlord starts every game with a plan to destroy a named community, the most likely option is that you're targeting either an important location from the players' backstories, or the literal first location they're visiting in-game.

Without directly saying so, it nudges you into putting the players' hometowns in the crosshairs. This rules.

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