Elusive Shift again
Friday, January 17th, 2025 11:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
early early dnd discourse was so cool. absolutely zero common ground. nobody knew what they were doing. game design hadn't been invented yet. one guy complaining that people were treating it "as a role-playing game*" because the terminology hadn't been hashed out yet.
also realizing that "here's some randomly generated mental stats and lawful/neutral/chaotic" was an extremely shaky start for the whole concept of system-represented characterization. no wonder people treat the RP as something that happens outside the mechanics, original dnd was just That Bad at it.
Did you know that Bunnies and Burrows had you roll to see if your stats grew. like Fire Emblem
*Actually a complaint about people taking suboptimal or dangerous action with "it's what my character would do" as a justification