and another worm

Wednesday, January 14th, 2026 08:49 pm
stepnix: Blue gear and sigil (blue)
[personal profile] stepnix

Wormgame uses spell components as the limiting factor for its spellcasting, which is a clever way to do spellslots without using the phrase "spell slots," but you mostly get the spell ingredients on the surface, not in the dungeon. The monster harvesting system is for alchemy, different thing, doesn't do spells. But! that one "spell components are the reason wizards dungeon crawl" post i saw was compelling to me, so now i'm imagining a megadungeon setup where "hey you found a vein of Sorcerer's Sulfur, you can harvest enough for one cast of Fireball every time you pass this floor" is part of regular dungeon exploration "new component cache discovered" on the event table, "your old cache has been raided by rival adventurers," etc. I'm also imagining "add a renewable component cache to the mapped dungeon" as a potential level-up option for wizards, or "you can now repurpose one component as another" idk i think there's juice here

Date: 2026-01-16 01:12 pm (UTC)
kihou: (Default)
From: [personal profile] kihou
I do generally think that making positive change to your community and/or environment is an under-explored kind of advancement/progression in ttrpgs, compared to personal leveling up.

March 2026

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