stepnix: Purple shepherd's crook (pastoral)

You can blog through Itch! People have begun blogging through Itch. Here are people I personally know who are now blogging through Itch.

cattail kobold's blog

hoopyfreud

The MinMaximalist Blog

And here's people I don't know, but whose blogs I now follow

Blog of the Bronze Bison

Haunted Walrus

Gem Room Games

blog moment

Scenario - Systems

Wednesday, January 22nd, 2025 06:52 pm
stepnix: Blue gear and sigil (blue)

working on a post to map different ways TTRPGs tell you what you're supposed to do with them, the stories and settings they're supposed to work with. That's... a big topic, but I'm trying to fit it all in the term "scenario."

This post focuses on the rules-y parts. The other ones will also probably talk about rules but in different ways.

Read more... )

stepnix: Player One (break)

early early dnd discourse was so cool. absolutely zero common ground. nobody knew what they were doing. game design hadn't been invented yet. one guy complaining that people were treating it "as a role-playing game*" because the terminology hadn't been hashed out yet.

also realizing that "here's some randomly generated mental stats and lawful/neutral/chaotic" was an extremely shaky start for the whole concept of system-represented characterization. no wonder people treat the RP as something that happens outside the mechanics, original dnd was just That Bad at it.

Did you know that Bunnies and Burrows had you roll to see if your stats grew. like Fire Emblem

*Actually a complaint about people taking suboptimal or dangerous action with "it's what my character would do" as a justification

Wahooooooo

Tuesday, January 14th, 2025 06:48 pm
stepnix: Player One (break)

Crucible of Aether just funded. To me this is the TTRPG Cohost Success Story. It's good news.

okay upcoming posts

Wednesday, January 8th, 2025 02:41 pm
stepnix: Purple shepherd's crook (pastoral)

With my homebrew out i want to get back to adding more to my site's theory section. Goblin post was good, so maybe next I can expand some of my past thoughts on social mechanics... or I can write something up about "scenario," that what-are-we-doing-here part of a game. I don't know where exactly I'd go with that one, other than my typical distribution-of-effort thing, but it's something I keep coming back to lately. idk what's the hot new design discourse

Heart-Eater

Sunday, January 5th, 2025 09:48 pm
stepnix: chibi Shin Godzilla (Default)

Heart-Eater, who is named Hollow, my Far Roofs homebrew for the Rooftop Library Jam, is now published!

There's two parts here: a Mystery (a major NPC and possible boss fight) and a group storyline (a smallish campaign or major arc) associated with it. I had a lot of fun writing this and I hope that comes through when you read it!

stepnix: Player One (break)

A while ago I read something from jay dragon (designer for Wanderhome, Yazeba's, etc.) that got me thinking about "alternative lineages" for ttrpgs and ttrpg players. In the traditional narrative, TTRPGs evolved out of wargaming, but there's other kinds of roleplay gaming and roleplay communities that this doesn't account for. I'm posting this on dreamwidth, so livejournal RP and other kinds of online text RP are an obvious example, but LARP also comes to mind. These are left unexplained or unacknowledged by the traditional narrative, despite recurring crossover between those communities and TTRPGs.

I've started reading The Elusive Shift, a work of TTRPG history that tries to nail down when and how TTRPGs crystallized as something distinct, not just a mutant wargaming offshoot. One of its points is that very very early dnd was of interest to both the wargaming community and the midcentury sci-fi/fantasy fandom, where LARP and collaborative writing had already established themselves to some degree!

Learning ancient fandom drama here

I'm happy there's at least a little bit out there to help fill the gap I had wondered about before.

TTRPG Databases

Thursday, December 19th, 2024 01:58 pm
stepnix: Blue gear and sigil (magician)

Let's say I want to find a synopsis of a movie. I can check IMDB, that's a pretty good resource. Let's say I want to find a synopsis of a novel. I'd probably try wikipedia for that one. These are both very broad community-maintained resources, if not truly neutral they're at least generally acceptable.

If I want a synopsis of a TTRPG system? suddenly things become much trickier.

There's a few contributing factors here I think. For one thing TTRPGs are so information dense that it might be more apt to compare a system summary to the plot AND the set and costuming AND the cinematography, so this might be a little unfair to expect in the first place. But it still feels weird to me. If I want relatively brief summaries of a system I have to look into specific community archives (like the old 1d4chan wiki, or Something Awful's community read-through archives) or search for individual reviews from independent bloggers. The closest I've seen to what I'm envisioning as a "neutral ground" TTRPG database is RPGGeek. They do good work there, but they don't have much in the way of system summaries. I'm interested in investigating French site Le Grog more closely for how it handles things.

We got a reminder of how fragile the TTRPG ecosystem really is just last week, when Itch went down temporarily as a result of overbearing copyright claim by Funko (yes that Funko). I guess I'm worried that without much in the way of easily accessible reference points, we're going to have short memories and lose track of each others' work.

stepnix: Purple shepherd's crook (purple)

I'm gonna run a homebrew jam for the Far Roofs!!!

This was surprisingly easy to set up! We'll see how it turns out. Sharing this around would be appreciated, since my social media presence is... very limited

stepnix: Blue gear and sigil (magician)

Let's say you have an encounter of One Million Goblins against a party of four in an elfgame of your choice. the party's The Wizard has an anti-goblin amulet that can eliminate 999999 of those goblins. The goblins proceed to ignore three-fourths of the heroes' party and stab that The Wizard as many times as goblinly possible before that amulet can be used.

This was the most tactically advantageous option for the goblins, that is, it was optimized to secure their win condition. This was the most in-character option for the goblins, that is, it accurately reflected their emotional response to the anti-goblin amulet. From both of these perspectives, the GM played the goblins correctly. However, our hypothetical The Wizard player does not appreciate this fine alignment of ludonarrative incentives. They're upset, because they feel like the GM decided their character was overpowered and singled them out to die. From their perspective, the GM has failed their most important role: making the game fun.

Read more... )

(This is an expanded version of a Cohost post of mine from a few months ago. It's also available on my Neocities.)

stepnix: chibi Shin Godzilla (Default)

My freeware rec page has been updated!

  • More games were added
  • Demon King Chronicle got a big update, because now I've actually played it instead of just hearing how good it is.
  • A couple of the featured games had additional resources added, because if I didn't include them it would be extremely difficult to find relevant information for them.

I have a whole list of games that I've heard are really good, but... I'm gonna pace myself and probably only add them as I give them a try myself.

(I feel a little weird about counting demos as freeware on the page... maybe I'll change that later. But for now I'm including them if they have enough depth or material to justify their inclusion.)

stepnix: Player One (break)

The Chosen Heir

You don't even want to be here! It's those pesky crows who showed up with those trinkets and flowers and notes that said the Crow Prince was looking for a consort. How were you supposed to know how crow courtship works? You have to tell them that it was all just a big misunderstanding!

The Foundling

Your home is gone. It got swallowed up by the Outside, or some similar irreversible disaster. The rats took you in, they've been very kind to you, but, you think it's time you stood on your own two feet.

The Savior

Once, someone close to you disappeared. It broke your heart, but, you knew you had to move on... except, now you have a chance to get them back. Climb the Roofs, find where they were taken, and then...? Well, you have plenty of time to figure things out before that happens.

Read more... )

Froofs hours

Friday, December 6th, 2024 11:59 pm
stepnix: Purple shepherd's crook (pastoral)

The Far Roofs is now out on Itch (digital) and DTRPG (digital+Print on Demand)

I really really want this game to succeed.

Maybe it's because i've successfully dived down the Jenna Moran rabbit hole this year, maybe it's because I'm running a campaign of it, maybe it's because I'm just that charmed by it's mechanics, idk.

I'm thinking of how Chuubo's got a lightning-in-a-bottle sustained community. there's a homestuck hack for it. there's like, a mini-canon of fan comics. That's really really good for an indie rpg.

Far Roofs has a lot of overlap with Chuubo's but there's enough differences that it might have a fundamentally different appeal? By which I mean, I don't know if that Chuubo's fandom is going to now be a Chuubo's+Froofs fandom. It's not as player-driven, it's a slightly more traditional fantasy, it has enough props that it's tricky to play online (I'm making it work tho).

However: this is a very very good game, in some ways created to be a more accessible alternative to Chuubo's, and I want people to give it a chance. I've made a tool to make it easier to play online. I'm considering homebrewing for it to spark a third-party scene of some kind. that's not normal for me. I don't do that.

2019+ seems to be drawing to a close. I don't know what comes next. bluesky i guess. I don't know what social media infrastructure would support a Far Roofs community (unless you all on DW decide to hop on that would be rad actually).

but i want to make it easier somehow

stepnix: Purple shepherd's crook (shepherd)

I keep getting into super obscure subjects with very little information available on them in English, BUT wikipedia+google translate are valuable tools together

Example: the Demon King Chronicle article

This gets me:

  • the untranslated name and nickname of the game, which opens up new means of research
  • A link to the official website, which my introduction to the game did not have
  • Context from both author statements and from reviewers
  • AND a link to additional articles on a game that was influential on it but remain untranslated

On one level this feels kinda basic but it's still really exciting to me, this is my first time encountering extensive information on Histoire at all

(no subject)

Wednesday, December 4th, 2024 06:13 pm
stepnix: chibi Shin Godzilla (Default)

Castlevanias are a kind of metroidvania set in a castle

stepnix: chibi Shin Godzilla (Default)
help i have a game i like and no 2016 undertale theory fandom to share it with

https://archive.org/details/demon-king-chronicle

You're on an island with the task to "give this story an ending." rats will kill you so you gotta play smart. kill a rat? Get some rat meat. Equip it to raise your max HP. find enough shards of glass to make bottles for healing. last a little longer, find a little more treasure, get a little farther next time.

There's people on the island too, with their own strange histories and connections to the torn-up book, the Demon King Chronicle. Learn their stories, learn that story, learn the stories that have gone before.

Give them an ending.

Defiant TTRPG

Wednesday, November 20th, 2024 09:25 pm
stepnix: Player One (break)

This is such a weird game to talk about

Defiant (Quickstart available here) caught my attention because it's a game where "what kind of marriage are you in" (as in, happily married, purely a political arrangement, power struggle hours) is a required part of character creation with mechanically relevant options. That's a level of drama baked into character concepts that I'm very interested in seeing more of. The roll mechanic was also intriguing, 3d6 as a base that "steps up" as you invoke relevant character aspects, trying for as many successes (die rolls 5+) as possible. I like step dice, sue me.

ANYWAY I'm through the book's player material now, and yet again I'm thinking of these "powder keg" set-ups that Spire got me noticing. In Defiant you have obligations to your Province, you have obligations to the local apocalypse-seal, you have obligations to your House, you have obligations to your Courtiers, and furthermore the game provides several time-bomb mechanics that force you to get your character in trouble or otherwise raise the pressure to propel them to action. A lot of this is dependent on GM interpretation and mediation, so it would need some tightening before it became my exact brand of rules-machine nonsense, but it's still very intriguing.

Unfortunately, Defiant is 1) the type of World of Darkness urban fantasy that isn't as culturally sensitive as it would be wise to be, 2) blatantly sexual+kinky, and 3) uses a digitally-altered stock photo art style that, despite the creator's assurances that it's not AI art, looks close enough that i don't want to have to explain it repeatedly. So the rules tech is interesting but venues for discussion are uh, limited.

¯\_(ツ)_/¯

stepnix: Blue gear and sigil (blue)

I grabbed Castle Falkenstein because I wanted to research the origin point of a few different card-based TTRPG systems I knew of. There's some great stuff in here (the game supposedly uses cards because alternate universe Victorian high society is opposed to dice) and some questionable stuff in here (there's a swoon table for female characters specifically). The book starts with a ~120 pages of prose narrative and lore spreads, describing how a fictional game designer was isekai'd into the 19th century of a steampunk parallel Earth. It's helpful enough to note that if you want to skip to the rules, you can. but! It takes like fifty pages for the rules section to explain the basic resolution mechanic.

Instead it opens with genre grounding, character creation, skill lists, even tips for running a campaign, before it explains how to play cards to make things happen. Is this just how 90s RPGs were organized? i have no idea

The concern for genre references is particularly interesting to me. I'd think that including 120 pages of narrative and setting material and the front of the book would be a great reason to not reduce your target genre to a few simple principles for your readers to imitate. The whole setting exists to enable steampunk swashbuckling, so why explain that twice?

I'm not opposed to redundancy, I guess, and I wouldn't be as weirded out by it if the book was organized a little differently. But lately I've been thinking about genre and setting as... alternate paths to a target experience. You can say "it doesn't matter what the town is called, it just matters that we're playing a romcom game," or you can say "we're playing on Arrakis, the emotional arc of the narrative is up to you" and both are valid ways to set base expectations for a TTRPG. Trying to do both at once feels messier somehow. I've considered the idea that narrativizing is corrosive to the "reality" of a setting, but I don't think that's quite right. I do think it's true that the more you send people to other works to let their genre inform yours, the more that everyone else's genre work will start to overwrite the more unique or distinctive parts of your own setting.

Beginner TTRPGs

Friday, November 15th, 2024 11:55 am
stepnix: Player One (break)
The actual best first TTRPG is whatever holds your interest long enough that you pass the event horizon and can no longer leave, but let's ignore that for now

Wilderfeast just released its pdf to the public, and I am very excited to be able to show people this game. It has the kind of structured procedures I really appreciate, the exploration rules aren't totally dependent on the GM having a strong mental model of wherever you are, and it's another fine entry in the set-map tactical combat subgenre I'm particularly interested in. Plus it's about hunting and eating monsters, so you have a strong hook to bring in the Dungeon Meshi fans in your life. Zoom out a little from the system itself and it's still a very well-made book. The art is great, the lore is intriguing, the author's thematic interest is clear, etc. etc. It's just good! It's good the whole way through!

I've talked a little bit about capsule games before, where a system and campaign are "fused" in such a way that there is a specific premise for playing the game, and the game defines/contains all the necessary space to explore that premise. Wilderfeast is more open-ended than that, but it still provides a "complete" experience I think. And to me, that makes this a great pick for introducing people to the hobby! It's a game that gives your table what you need to run it, and I know that sounds like a low bar but the situation is dire.

I'm trying to think of other games that I'd advocate as strong introductions. Far Roofs is one, but I think it's best for new players rather than new GMs. Even using the campaign in the book, you need to make the world feel *real* for the system to sing. Yazeba's Bed and Breakfast would be my full-on capsule game recommendation, partially because it's a BIG capsule game oriented for campaign play. You're going to be wandering that book for ages. Fabula Ultima and Break are both good choices if you want a fantasy game but are targeted at pretty different playstyles, and Fabula specifically might suffer if you bring in prior assumptions from the wrong games.

this would be a bizarre flowchart huh

so many super robots

Wednesday, November 6th, 2024 09:58 pm
stepnix: Hyaku Shiki mecha (hyaku shiki)

Getting back into my mecha timeline. I had not realized how much the genre absolutely exploded in the 1970s. In the magical girl shows I've written up so far you get like, one or two a year, but they just keep making robots. Groizer X is there. wild.

February 2026

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